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    Do you have what it takes to SOLVE a Sherlock Holmes Challenge?

The goal of Sherlock Holmes & the Internet of Things is to build a massive connected crime scene consisting of smart storytelling objects. This fall teams will create, design, build and test prototypes that will be plugged into a number of crime scene locations around the world.

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    October 24th & 25th teams in 20 countries will be working to SOLVE the Sherlock Challenge

How to get involved

1. If you’re a student in grades 7th through 12th or an educator or parent we’d love to hear from you.
2. Join the Sherlock Challenge by answering our RFP (request for prototypes) starting July 27th
3. Select an object from an Arthur C. Doyle story and form a team and start prototyping
4. Plug your prototype into one of the many crime scenes that are being staged around the world
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    An experiential learning space teaching 21st Century Skills

  • “There is nothing more deceptive than an obvious fact.”

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    - Sherlock Holmes

Meet the team

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Magalis Martinez

Magalis’ work lives at the intersection of storytelling, design, creativity and technology. As an Experience Designer I co-design spaces and projects that harness storytelling, play, design thinking and technology as tools to work out concepts for a common good. As a Creative Producer, she integrates her skills in event design, video production, writing, marketing, web design and social media, to create services and experiences that build community, connectivity, and engagement for global audiences.

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Lance Weiler

Lance Weiler is a storyteller, entrepreneur and thought leader. An alumni of the Sundance Screenwriting Lab, he is recognized as a pioneer because of the way he mixes storytelling and technology. WIRED magazine named him “one of 25 people helping to re-invent entertainment and change the face of Hollywood.”

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Watson Hartsoe

With a background in cultural anthropology and participatory media projects Watson‘s work has taken him across the America’s hunting for new pathways of building creative communities for social good.    After conducting a year’s worth of ethnographic research on how hip hop was being used as a tool for violence prevention in urban Honduras, Watson founded Ojo Joven (“Youth Eye”), an organization aimed at building more resilient community narratives, from the perspective of marginalized youth. Watson is currently developing a national Social Innovation League for high school and middle schoolers that uses play, design thinking, and storytelling as a way of connecting young people to social issues.

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    see you soon.

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Contact Us

WANTED: Students, Educators, Storytellers and Makers

We’re looking for collaborators. If you’d like to bring Sherlock Holmes & the Internet of Things to your school or after school program please drop us a line. We look forward to hearing from you.

Please tell us a bit about yourself and how you’d like to collaborate. Also if you have partners in mind please let us know.

Thanks Team Sherlock!